Archive for the ‘offline’ Category
Now that the first half a year of my time studying Game Design is over, I found it would be a good time to look back on the experience so far … and I realized that I had forgotten a major thing – the outcome of the first real challenge on the Game Design course. [...]
I figured it was finally time to post the newest revision of the Arnold drinking rules, as throughout tested not too long ago. The last – official – version can be found here, if you want to see what has changed since then. Should be quite a bit. Be sure to check the bonus video-clip [...]
Now that the second iteration of Blizzard’s Creative Writing Contest has finally subdued, it’s time I revealed my piece. I didn’t win this time either, but that’s not stopping me. No reason to give up just because of that – I still think I’ve achieved something, and have evolved as a writer. For those of [...]
With Blizzard’s Writing Contest of the year coming to an end soon, I figured it might be time to take a look and figure out a submission for this year. Last time, I stayed within the familiarity of the Warcraft Universe, with the story “A Change of Ways“. The advantages was that it has a [...]
And so, the 3 week programming-course I’d been working with is over. The report is written, the program compiled (and worked!) flawlessly – although the last compile was done 1½ hour before the actual exam – and the board that ran our program is returned. I’m actually going to miss the thing, it was rather [...]
I’m now… 1/4 of a century old. Scary, in a way really, but it is just a number after all.
Funnily enough, the title of this post is not only incredibly fitting, but also the first time ever I’ve used the site’s name in a semi-serious context. Actually, it won’t be that serious at all, but perhaps a bit sad, if anything. No, I’m not shutting down the site – it’s not that fatal. Yesterday, [...]
The time it took me to: Walk past a kebab-shack (I wonder what the correct expression for such is anyway), realize I could really use one, but thinking it was probably better to wait till I was home 15 minutes later, and get some proper lunch. Going up the stairs to the train, spotting that [...]
Whenever I get a new idea for my story-project (Fate), the thought about when I should start writing the actual story comes to mind. When will I have enough “content” to really start the project, without getting to a point where I can’t get any further (that isn’t the actual end of the story)?
While the saying goes “Misfortunes never come singly”, the same thing luckily applies to other things as well. When coming up with ideas for various different things – being ways to crunch a coding problem, how to make sense of a plot line or something entirely different, it happens that once I get an idea, [...]

